![]() ![]() ![]() Honestly, if i could get the lag off of animation (without that FPS sync thing cause then they're choppy), I'd absolutely be fine here. The third action sequence pack for this set includes the ability to control the camera and zooming Use these action sequen plugin to make your actions look nice and flashy This plugin requires Battle Engine Core. I can post those numbers for that too after i set the battle engine core back up. Battle Engine Core Extension: Action Sequence Pack 3 Released: 2015.10.12. I'm not sure why exactly.Īlso, as for the strain on the computer, I've see no difference between test battles and game ones. They creep out, but only with the Battle engine on. But it REALLY is just the animations show. I tested this setup up RIGHT after running one with the Battle Engine Core and the difference was REALLY noticable. Compatibility update with Battle System CTB to prevent taunt effects and unselectable from making the CTB Turn Order bug out. Verison 1.07a: - Fixed a bug that caused the all dead check to not check the actors that were unselectable. As one might notice, I'm running everything in front view (as to use Portraits/Bust of my own art), so it's not even like action sequences were an issue of note. This requires Battle Engine Core v1.38 or else it will not work. When the Battle Engine Core isn't on and i have my battle plugins as follows. I can make a video of the lag, but the issue is with more lag being produced by the video recorder. The menu isn't too bad and even mouse over selecting isn't a major gripe. Pages in category RPG Maker MV Battle Plugins The following 79 pages are in this. either make it the same as YEPEngineCore or the one below it. Invadedlands plugin list (kitpvp) Cores: XeNitrogen (punishments. if not using the SRD plugin, do you use another screen resolution plugin because those overwrite YEPEngineCore. does that help at all?Īs for the lag, the BIGGEST source of grief is playing an animation. YEPEngineCore (if you use it) which have to change instead of yanfly. Using Action Sequences, you can create, animate, and alter the individual aspects of any battle action in the game. I did find this though, Intel(R) Celeron (R) CPU N2840 Ghz. Adapted and improved from Battle Engine Melody, Action Sequences can now be used for the hardcore users of YEP’s Battle Engine Core. Well, other than I know I just installed 8 gigs of ram, I'm not too sure about the rest of the specs. It allows for easier management of the battle engine without adding too many features, allowing users to customize what they want as they see fit. ![]()
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