![]() ![]() ![]() "It seems to me they have the hardware ready, but they don’t have everything worked out yet," Light co-founder Rajiv Laroia said in an interview. Even with two cameras, Apple could do more out of the gate.īut Apple is letting other companies make their own use of the data coming from the two cameras, potentially meaning others could create virtual reality and other applications ahead of the iPhone maker. That’s the approach taken by startup Light, which uses 16 different smartphone modules in an attempt to take on SLR cameras. Still, Evans said this represents a big step, reminding people that Apple added a fingerprint sensor to the iPhone a year before it introduced Apple Pay.Īdding even more camera modules could lead to even more imaging ability. "As you know, Apple likes to ship a new hardware feature with one use case first and add uses and iterate over time," mobile expert Benedict Evans told Recode. Apple has also said it will add a depth portrait feature later this year that will combine the images to offer a blurred background. As the iPhone 7 ships, the dual cameras are being used only to offer zooming capability. And while Apple didn’t talk about virtual or augmented reality on tage last week, it has expressed interest in the markets and made acquisitions to better position itself, including PrimeSense and LinX.Īpple’s initial use of the two cameras is far more modest. That, he said, puts Apple on equal footing with other players in the space including Intel’s RealSense, Vuforia, Leap Motion and Google Tango. Capturing depth information, he said, allows for capturing a three-dimensional scene, positional tracking and gesture recognition. "Dual camera means depth, and depth means three things," said Alban Denoyel, CEO of 3-D company Sketchfab in an email interview with Recode. The dual cameras, in particular, suggest a future that could be a step toward a broader play on virtual reality. Meanwhile, camera data is processed onboard and the company doesn’t log where you look.While many have noted how similar the iPhone 7 is to its predecessors, its subtle changes may actually tell us quite a bit about where Apple is headed. It’s teamed with Unity, as well, to support development tools for games, which should offer a better experience than simply porting over existing games.Ī new version of FaceID called OpticId brings security features for using things like Apple Pay. The company is also launching a new App Store specifically for the headset. VisionOS runs on the same framework as iOS and iPad OS, meaning that existing apps will port over. Much like the iPad’s initial launch, there are a number of educational features, including astronomical and health apps, as well as one for music creation.Īpple says the system will work with Microsoft Office apps, as well as teleconferencing services like WebEX and Zoom. In spite of earlier rumors around an adapted iPadOS, the company introduced VisionOS, a new operating system “designed from the ground up” for spatial computing. The entertainment mogul understandably had a lot of faith in Apple here. Bob Iger took to the stage today to announce that Disney+ will be available at launch on the device. There is gaming here, but rather than an actual VR experience, it’s a large screen projection, with standard games.ĭisney (who else?) is the first content partner here, which does bode well for future experiences. There’s a movie theater option, too, taking advantage of the illusion of a full, large screen. There’s a 3D camera built in, as well, allowing users to capture “Spatial” photos and videos. ![]() In fact, the company is really pushing 2D photos taken from the iPhone here. The opaque display lets the room darken around images. Apple really went to great lengths to avoid a touchscreen Mac, it seems. In fact, users can actually bring a version of their Mac desktop over, projected out in front of them. It’s telling that the company is focused on things like email, rather than, say, gaming. Interestingly, it does appear to be a work-first device. While the product is, indeed, mixed reality (owing to the need for on-board passthrough), the company seems disinterested in engaging in the virtual reality conversation. That image is also used as your avatar to represent you to other people wearing the headset. This is accomplished through an initial facial scan. The hardware utilizes a new feature called “EyeSight,” which uses a front-facing display to reveal your eyes to other people in the room (compensating for the opaque visor), creating an “authentic representation of you” on the curved front glass. ![]()
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